Aigamedev.com seems to always have something interesting to read. This week it is using Annotated A* to find a path of at least minimum clearance through a graph. They also go into how you can reduce the graph to an annotated hierarchical pathfinding graph for near-optimal results at much greater speeds. The article is well explained and comes out with a very practical result.
If your not convinced maybe their talk on zombie brain AI from last month will convince you.
Showing posts with label AI. Show all posts
Showing posts with label AI. Show all posts
Saturday, November 13, 2010
Thursday, September 2, 2010
Goal-Oriented Action Planning
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