Aigamedev.com seems to always have something interesting to read. This week it is using Annotated A* to find a path of at least minimum clearance through a graph. They also go into how you can reduce the graph to an annotated hierarchical pathfinding graph for near-optimal results at much greater speeds. The article is well explained and comes out with a very practical result.
If your not convinced maybe their talk on zombie brain AI from last month will convince you.
Showing posts with label games. Show all posts
Showing posts with label games. Show all posts
Saturday, November 13, 2010
Thursday, September 2, 2010
Goal-Oriented Action Planning
Monday, April 5, 2010
SteamBirds
Quite fun fighter plane game! If you are not playing it your are clearly the victim of lead poisoning.


Saturday, July 19, 2008
TankTank - Version Good Enough
Another game. The controls are a little jumpy, but real physics are not conducted in absolute impulses at 100 frames per second are they? It will eventually be a little more balanced, until then I might be the only one that is not continuously slamming into a wall.Player 1
Arrow Keys - Movement
R-Ctrl - Grenade
R-Alt - Reload
R-Shift - Laser
Player 2
WSAD - Movement
L-... ...
tanktank-0.1.2.tar.gz
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